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Spyparty tutorials the timer
Spyparty tutorials the timer







I talked to him about the counterintuitive nature of single-player SpyParty, as well as how he's planning on overcoming the hurdles it presents.įirst of all, why do you want to make a single-player mode for SpyParty? Is it purely to cater to the kind of player who doesn’t want to go online? Hecker is evidently finding problems making it work entertaining enough to pursue a proper single-player mode. With SpyParty focused on fooling the sniper into thinking that you are an AI, the fundamental idea seems like it wouldn't quite work as a single-player game. It's a game that's fundamentally about the interaction between two players, which makes it especially odd that Chris Hecker, the game's designer and creator, told me that he was developing an offline version of the game, where players square off against an AI spy or an AI sniper. They need to find (and neutralize) the spy the spy needs to make sure they're not seen, blending into the crowd, as just another innocuous attendee, when the sniper's laser-sight swings over them, and getting business done when the sniper's attention is elsewhere.









Spyparty tutorials the timer